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五子棋对战-所有文件文末自取

  • 前言
    • 人人对战
      • 动态演示
      • 源码分享
        • cheackboard.py
        • 人人对战.py
          • 导入模块
          • 设置棋盘和棋子参数
          • 局内字体设置
          • 落子循坏体
          • 画棋盘
          • 画棋子
          • 运行框返回落子坐标
          • 执行文件
    • 人机对战
      • 动态演示
    • all源码自取

 

前言

快520了,咱们来玩玩五子棋陶冶情操。快拿这个和你女朋友去对线。(分了别来找我哇)。多的不说直接进入正题

人人对战

游戏规则:p1为黑子,p2为白子,黑子先手,一方达到五子相连即为获胜。

动态演示

源码分享

cheackboard.py

定义黑白子,落子位置以及获胜规则。

from collections import namedtupleChessman = namedtuple('Chessman', 'Name Value Color')Point = namedtuple('Point', 'X Y')BLACK_CHESSMAN = Chessman('黑子', 1, (45, 45, 45))WHITE_CHESSMAN = Chessman('白子', 2, (219, 219, 219))offset = [(1, 0), (0, 1), (1, 1), (1, -1)]class Checkerboard:def __init__(self, line_points):self._line_points = line_pointsself._checkerboard = [[0] * line_points for _ in range(line_points)]def _get_checkerboard(self):return self._checkerboardcheckerboard = property(_get_checkerboard)# 判断是否可落子def can_drop(self, point):return self._checkerboard[point.Y][point.X] == 0def drop(self, chessman, point):"""落子:param chessman::param point:落子位置:return:若该子落下之后即可获胜,则返回获胜方,否则返回 None"""print(f'{chessman.Name} ({point.X}, {point.Y})')self._checkerboard[point.Y][point.X] = chessman.Valueif self._win(point):print(f'{chessman.Name}获胜')return chessman# 判断是否赢了def _win(self, point):cur_value = self._checkerboard[point.Y][point.X]for os in offset:if self._get_count_on_direction(point, cur_value, os[0], os[1]):return Truedef _get_count_on_direction(self, point, value, x_offset, y_offset):count = 1for step in range(1, 5):x = point.X + step * x_offsety = point.Y + step * y_offsetif 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:count += 1else:breakfor step in range(1, 5):x = point.X - step * x_offsety = point.Y - step * y_offsetif 0 <= x < self._line_points and 0 <= y = 5

人人对战.py

导入模块

如出现模块的错误,在pycharm终端输入如下指令。

pip install 相应模块 -i https://pypi.douban.com/simple

import sysimport pygamefrom pygame.locals import *import pygame.gfxdrawfrom 小游戏.五子棋.checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, Point

设置棋盘和棋子参数

SIZE = 30# 棋盘每个点时间的间隔Line_Points = 19# 棋盘每行/每列点数Outer_Width = 20# 棋盘外宽度Border_Width = 4# 边框宽度Inside_Width = 4# 边框跟实际的棋盘之间的间隔Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width# 边框线的长度Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width# 网格线起点(左上角)坐标SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2# 游戏屏幕的高SCREEN_WIDTH = SCREEN_HEIGHT + 200# 游戏屏幕的宽Stone_Radius = SIZE // 2 - 3# 棋子半径Stone_Radius2 = SIZE // 2 + 3Checkerboard_Color = (0xE3, 0x92, 0x65)# 棋盘颜色BLACK_COLOR = (0, 0, 0)WHITE_COLOR = (255, 255, 255)RED_COLOR = (200, 30, 30)BLUE_COLOR = (30, 30, 200)RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10

局内字体设置

def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):imgText = font.render(text, True, fcolor)screen.blit(imgText, (x, y))def main():pygame.init()screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))pygame.display.set_caption('五子棋')font1 = pygame.font.SysFont('SimHei', 32)font2 = pygame.font.SysFont('SimHei', 72)fwidth, fheight = font2.size('黑方获胜')checkerboard = Checkerboard(Line_Points)cur_runner = BLACK_CHESSMANwinner = Nonecomputer = AI(Line_Points, WHITE_CHESSMAN)black_win_count = 0white_win_count = 0

落子循坏体

while True:for event in pygame.event.get():if event.type == QUIT:sys.exit()elif event.type == KEYDOWN:if event.key == K_RETURN:if winner is not None:winner = Nonecur_runner = BLACK_CHESSMANcheckerboard = Checkerboard(Line_Points)computer = AI(Line_Points, WHITE_CHESSMAN)elif event.type == MOUSEBUTTONDOWN:if winner is None:pressed_array = pygame.mouse.get_pressed()if pressed_array[0]:mouse_pos = pygame.mouse.get_pos()click_point = _get_clickpoint(mouse_pos)if click_point is not None:if checkerboard.can_drop(click_point):winner = checkerboard.drop(cur_runner, click_point)if winner is None:cur_runner = _get_next(cur_runner)computer.get_opponent_drop(click_point)AI_point = computer.AI_drop()winner = checkerboard.drop(cur_runner, AI_point)if winner is not None:white_win_count += 1cur_runner = _get_next(cur_runner)else:black_win_count += 1else:print('超出棋盘区域')

画棋盘

def _draw_checkerboard(screen):# 填充棋盘背景色screen.fill(Checkerboard_Color)# 画棋盘网格线外的边框pygame.draw.rect(screen, BLACK_COLOR, (Outer_Width, Outer_Width, Border_Length, Border_Length), Border_Width)# 画网格线for i in range(Line_Points):pygame.draw.line(screen, BLACK_COLOR, (Start_Y, Start_Y + SIZE * i), (Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i), 1)for j in range(Line_Points):pygame.draw.line(screen, BLACK_COLOR, (Start_X + SIZE * j, Start_X), (Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)), 1)# 画星位和天元for i in (3, 9, 15):for j in (3, 9, 15):if i == j == 9:radius = 5else:radius = 3# pygame.draw.circle(screen, BLACK, (Start_X + SIZE * i, Start_Y + SIZE * j), radius)pygame.gfxdraw.aacircle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)

画棋子

def _draw_chessman(screen, point, stone_color):# pygame.draw.circle(screen, stone_color, (Start_X + SIZE * point.X, Start_Y + SIZE * point.Y), Stone_Radius)pygame.gfxdraw.aacircle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)def _draw_chessman_pos(screen, pos, stone_color):pygame.gfxdraw.aacircle(screen, pos[0], pos[1], Stone_Radius2, stone_color)pygame.gfxdraw.filled_circle(screen, pos[0], pos[1], Stone_Radius2, stone_color)

运行框返回落子坐标

def _get_clickpoint(click_pos):pos_x = click_pos[0] - Start_Xpos_y = click_pos[1] - Start_Yif pos_x < -Inside_Width or pos_y  Stone_Radius:x += 1if pos_y % SIZE > Stone_Radius:y += 1if x >= Line_Points or y >= Line_Points:return Nonereturn Point(x, y)

执行文件

if __name__ == '__main__':main()

人机对战

动态演示

all源码自取

五子棋人机对战和人人对战的源码网盘自取:点击提取,提取码5201