预览
具体代码
Attack.gif
Attacked.gif
Static.gif
Walk.gif
<template><div class="pet-container" ref="petContainer"><p class="pet-msg">{{ pet.msg }}</p><img ref="petRef" @click="debounce(attckPet, 150)()" class="pet" :src="pet.src" alt="" srcset=""></div></template><script setup lang="ts">import { reactive, onMounted, ref } from 'vue'import { debounce } from 'lodash'const imgSrc = {Static: import('../../../assets/images/pet/Static.gif'),Attack: import('../../../assets/images/pet/Attack.gif'),Attacked: import('../../../assets/images/pet/Attacked.gif'),Walk: import('../../../assets/images/pet/Walk.gif'),}const pet = reactive({msg: '打我啊',src: imgSrc.Static,})const petContainer = ref<HTMLElement | null>()const petRef = ref<HTMLElement | null>()const mousePosition = reactive({x: 0,y: 0,})const petPosition = reactive({x: 0,y: 0,})const deg = ref<number>(0)const deg_y = ref<number>(0)const count = ref<number>(0)const speed = 50let timer = nulllet isListenMouseMove = falseonMounted(async () => {changeSrc('Static', '打我啊')})const changeSrc = async (key, msg) => {let res = await imgSrc[key];pet.src = res.defaultpet.msg = msg}const attckPet = () => {if (isListenMouseMove) returnchangeSrc('Attacked', '啊!!!')window.addEventListener('mousemove', listenMouseMove)isListenMouseMove = truepetPosition.x = petContainer.value" />.y = petContainer.value?.offsetTopsetTimeout(() => {changeSrc('Walk', '我和你拼了')timer = setInterval(() => {move()}, 10);}, 300);}const listenMouseMove = (e: MouseEvent) => {// 需要移动的x轴距离 = 当前鼠标位置-距离浏览器左边的距离-宠物相对于浏览器页面宽度/2(宽的中心位置)mousePosition.x = e.x - petContainer.value.offsetLeft - petContainer.value.clientWidth / 2;mousePosition.y = e.y - petContainer.value.offsetTop - petContainer.value.clientHeight / 2;let speed = Math.ceil((Math.pow(mousePosition.x, 2) + Math.pow(mousePosition.y, 2)) / 1000);// 需要的旋转角度计算deg.value = 360 * Math.atan(mousePosition.y / mousePosition.x) / (2 * Math.PI);// 这里的event.clientX 返回当事件被触发时鼠标指针相对于浏览器页面(或客户区)的水平坐标。// 这里有关于图片位置的设置,注意你的gif图的方向,原图方向向左,那么这里就是小于,原图方向向右,这里就是大于。// 翻转图片if (petContainer.value.offsetLeft > e.clientX) {deg_y.value = - 180;} else {deg_y.value = 0;}//这里每一次移动鼠标都要重新计算距离,所以这里的count需要清零count.value = 0;}const move = () => {if (count.value < speed) {petPosition.x += mousePosition.x / speedpetPosition.y += mousePosition.y / speedpetRef.value.style.transform = "rotateZ(" + deg.value + "deg) rotateY(" + deg_y.value + "deg)"petContainer.value.style.left = petPosition.x + "px"petContainer.value.style.top = petPosition.y + "px"count.value++} else {window.removeEventListener('mousemove', listenMouseMove)changeSrc('Attack', '打死你')setTimeout(() => {changeSrc('Static', '打我啊')timer = clearInterval(timer);count.value = 0;isListenMouseMove = false;}, 1000);}}</script><style scoped lang="scss">.pet-container {position: fixed;top: calc(100% - 100px);left: 0;.pet {width: 50px;height: 65px;cursor: pointer;}.pet-msg {padding: 5px;background: #8f8888;color: #fff;}}</style>
参考博客
参考博客