vue获取/切换麦克风且播放采集音频和音量大小
- 一、前言
- 二、案列图示
- 三、代码
- 1、获取麦克风列表
- 2、用户在麦克风列表里面选择一个麦克风
- 3、选取了麦克风以后使用当前麦克风录音
- 4、获取采集的音频音量大小
- 四、全部代码
一、前言
使用时确保你有如下依赖且版本为Vue2,终端里面运行
npm install element-uinpm install recordrtcnpm install sass sass-loader
二、案列图示
三、代码
1、获取麦克风列表
if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {var Mic = []// 弹框获取麦克风navigator.mediaDevices.getUserMedia({audio: true}).then((stream) => {navigator.mediaDevices.enumerateDevices().then(function (devices) {devices.forEach(function (device) {if(device.kind === 'audioinput'){ // 麦克风if(device.deviceId != 'default' && device.deviceId != 'communications'){that.Mic.push(device)}}});})// 只是为了获取麦克风权限,获取以后立马关闭stream.getTracks().forEach(track => track.stop());})}
2、用户在麦克风列表里面选择一个麦克风
<el-formstyle="padding: 0 80px"ref="mainFormRef":model="main_form"label-width="100px":rules="rules"><el-form-item label="声纹采集:" prop="file"><el-select :disabled="voiceStatus" style="width: 200px;" v-model="main_form.chooseMicDeviceId" placeholder="请选择麦克风"><el-optionv-for="item in Mic":key="item.deviceId":label="item.label":value="item.deviceId"></el-option></el-select><div class="voiceGather" v-if="main_form.chooseMicDeviceId != ''"><el-button style="margin-top: 20px;" @click="voiceInput">{{ voiceStatus " />'取消录音' : '开始录音' }}</el-button><!-- 正在录制 --><template v-if="voiceStatus"><div class="bo"><div v-for="(item, index) in RMSList" :key="index" :style="{height: item / 100 * 40 + 'px'}" class="RMS"></div></div></template></div></el-form-item></el-form>
3、选取了麦克风以后使用当前麦克风录音
重要代码:audio: { deviceId: this.form.chooseMicDeviceId },将上面选的麦克风放到getUserMedia中,即可启用用户自己选择的麦克风
// 开始录音startRecord(){var that = thisthis.voiceStatus = true// mediaDevices可提供对相机和麦克风等媒体输入设备的连接访问window.navigator.mediaDevices.getUserMedia({ audio: { deviceId: this.main_form.chooseMicDeviceId }}).then((stream) => {this.stream = stream;this.getVoice()this.recorder = RecordRTC(stream, {type: 'audio',mimeType: 'audio/wav',recorderType: RecordRTC.StereoAudioRecorder,desiredSampRate: 16000,numberOfAudioChannels: 1, // 单声道timeSlice: 30000,// bufferSize: 4096, // 缓存大小ondataavailable: this.sendData,});this.recorder.startRecording();}).catch(function(err) {console.log(err);console.log('当前浏览器不支持开启麦克风!');that.voiceStatus = false});},
在sendData中可以把数据流传给后端,可以播放/下载采集到的数据流,也可以将数据流转换成file传给后端
sendData(blob) {var BB =new Blob([blob], {'type': 'audio/wav; codecs=opus'})// var audioURL = window.URL.createObjectURL(BB)// 播放// const audio = document.createElement('audio')// audio.controls = true // 音频是否显示控件// audio.src = audioURL// audio.play()// 下载// let a = document.createElement("a");// a.href = audioURL;// a.download = '测试';// a.click();// // 释放这个临时的对象url// window.URL.revokeObjectURL(audioURL);let file = new window.File([BB], '测试.wav')console.log(file);},
4、获取采集的音频音量大小
// 获取音量值大小getVoice() {const audioContext = new (window.AudioContext || window.webkitAudioContext)()// 将麦克风的声音输入这个对象const mediaStreamSource = audioContext.createMediaStreamSource(this.stream)// 创建分析节点const analyserNode = audioContext.createAnalyser()// 连接节点mediaStreamSource.connect(analyserNode)// 可以实时听到麦克风采集的声音// analyserNode.connect(audioContext.destination)// 获取音量数据const dataArray = new Uint8Array(analyserNode.frequencyBinCount);function getVolume() {analyserNode.getByteFrequencyData(dataArray);let sum = 0;for (let i = 0; i < dataArray.length; i++) {sum += dataArray[i];}// 计算平均音量const averageVolume = sum / dataArray.length;return averageVolume;}// 每隔一段时间获取一次音量this.timer1 = setInterval(() => {const volume = getVolume();console.log('音量:', Math.round( volume ));RMSList.value.unshift(Math.round(volume));RMSList.value.pop();// 在这里可以根据需要进行相应的处理}, 100);},
四、全部代码
<template><div class="Page"><el-formstyle="padding: 0 80px"ref="mainFormRef":model="main_form"label-width="100px":rules="rules"><el-form-item label="声纹采集:" prop="file"><el-select :disabled="voiceStatus" style="width: 200px;" v-model="main_form.chooseMicDeviceId" placeholder="请选择麦克风"><el-optionv-for="item in Mic":key="item.deviceId":label="item.label":value="item.deviceId"></el-option></el-select><div class="voiceGather" v-if="main_form.chooseMicDeviceId != ''"><el-button style="margin-top: 20px;" @click="voiceInput">{{ voiceStatus ? '取消录音' : '开始录音' }}</el-button><!-- 正在录制 --><template v-if="voiceStatus"><div class="bo"><div v-for="(item, index) in RMSList" :key="index" :style="{height: item / 100 * 40 + 'px'}" class="RMS"></div></div></template></div></el-form-item></el-form></div></template><script>import RecordRTC from 'recordrtc'export default {data() {return {recorder: '',voiceStatus: false, // 是否正在录音main_form: {chooseMicDeviceId: '', // 选择的麦克风id},Mic: [], // 可选择的麦克风rules: {file: [{ required: true, message: "不能为空", trigger: "blur" },],},RMSList = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0, 0, 0, 0,]};},created() {},mounted() {this.getMic()},methods: {// 获取当前页面可以选择的麦克风getMic(){let that = this;if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {// 弹框获取麦克风navigator.mediaDevices.getUserMedia({audio: true}).then((stream) => {navigator.mediaDevices.enumerateDevices().then(function (devices) {devices.forEach(function (device) {console.log(devices);if(device.kind === 'audioinput'){ // 麦克风if(device.deviceId != 'default' && device.deviceId != 'communications'){that.Mic.push(device)}}});})stream.getTracks().forEach(track => track.stop());})}},// 语音输入voiceInput(){// 正在语音输入if(this.voiceStatus) {this.stopRecord() // 停止输入} else { // 开启语音输入this.startRecord()}},// 开始录音startRecord(){var that = thisthis.voiceStatus = true// mediaDevices可提供对相机和麦克风等媒体输入设备的连接访问window.navigator.mediaDevices.getUserMedia({ audio: { deviceId: this.main_form.chooseMicDeviceId }}).then((stream) => {this.stream = stream;this.getVoice()this.recorder = RecordRTC(stream, {type: 'audio',mimeType: 'audio/wav',recorderType: RecordRTC.StereoAudioRecorder,desiredSampRate: 16000,numberOfAudioChannels: 1, // 单声道timeSlice: 1000,// bufferSize: 4096, // 缓存大小ondataavailable: this.sendData,});this.recorder.startRecording();}).catch(function(err) {console.log(err);console.log('当前浏览器不支持开启麦克风!');that.voiceStatus = false});},// 结束录音stopRecord(){this.voiceStatus = falseif (this.recorder != null) {let recorder = this.recorderrecorder.stopRecording();let stream = this.stream;clearInterval(this.timer1);this.RMSList= [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0,];stream.getAudioTracks().forEach(track => track.stop());}},// 获取音量值大小getVoice() {const audioContext = new (window.AudioContext || window.webkitAudioContext)()// 将麦克风的声音输入这个对象const mediaStreamSource = audioContext.createMediaStreamSource(this.stream)// 创建分析节点const analyserNode = audioContext.createAnalyser()// 连接节点mediaStreamSource.connect(analyserNode)// 可以实时听到麦克风采集的声音// analyserNode.connect(audioContext.destination)// 获取音量数据const dataArray = new Uint8Array(analyserNode.frequencyBinCount);function getVolume() {analyserNode.getByteFrequencyData(dataArray);let sum = 0;for (let i = 0; i < dataArray.length; i++) {sum += dataArray[i];}// 计算平均音量const averageVolume = sum / dataArray.length;return averageVolume;}// 每隔一段时间获取一次音量this.timer1 = setInterval(() => {const volume = getVolume();console.log('音量:', Math.round( volume ));// 在这里可以根据需要进行相应的处理this.RMSList.unshift(Math.round(volume));this.RMSList.value.pop();}, 100);},// 每timeSlice执行一次sendData(blob) {var BB = new Blob([blob], {'type': 'audio/wav; codecs=opus'})// var audioURL = window.URL.createObjectURL(BB)// 播放// const audio = document.createElement('audio')// audio.controls = true // 音频是否显示控件// audio.src = audioURL// audio.play()// 下载// let a = document.createElement("a");// a.href = audioURL;// a.download = '测试';// a.click();// // 释放这个临时的对象url// window.URL.revokeObjectURL(audioURL);let file = new window.File([BB], '测试.wav')console.log(file);},},};</script><style lang="scss" scoped>.Page{padding: 20px;}</style>