之前想写的迷宫游戏今天终于大功告成,解决了随机生成迷宫地图的问题,使用的是深度优先算法递归版本,之前的迷宫找通路问题用的是深度优先算法的非递归实现.之前写过推箱子,推箱子用到了人物的移动,以及碰到墙就不会走,我们可以稍微变一下就变成了迷宫游戏
1.游戏演示
迷宫演示
2.游戏整体思路
1.迷宫的生成(难点)
2.人物的移动
3.走到出口的判定
4.使用图形库添加人物图片,墙,路的图片
3.预备准备
将每个状态用数字表示,则创建一个枚举类型,以及定义地图的高和宽
#define Height 9#define Width 9enumMine{ Road, Wall,Start, End,Player };
由枚举类型可知,Road(路)为0,Wall(墙)为1,Start(起点)为2,End(终点)为3,Player(玩家)为4,初始化地图大小为9*9;
int map[Height+2][Width+2];int flag = 0;
定义一个二维数组大小为11*11;
4.迷宫的初始化
迷宫的创建
void create_map(int x, int y){int c[4][2] = { 0,1,1,0,0,-1,-1,0 };int i, j, t;for (i = 0; i < 4; i++){j = rand() % 4;t = c[i][0]; c[i][0] = c[j][0]; c[j][0] = t;t = c[i][1]; c[i][1] = c[j][1]; c[j][1] = t;}map[x][y] = Road;for (int i = 0; i < 4; i++){if (map[x + 2 * c[i][0]][y + 2 * c[i][1]] == Wall){map[x + c[i][0]][y + c[i][1]] = Road;create_map(x + 2 * c[i][0], y + 2 * c[i][1]);}}}void init(){for (int i = 0; i <= Height + 1; i++){for (int j = 0; j <= Width + 1; j++){if (i == 0 || i == Height + 1 || j == 0 || j == Width + 1)map[i][j] = Road;elsemap[i][j] = Wall;}}create_map(2 * (rand() % (Height / 2) + 1), 2 * (rand() % (Width / 2) + 1));for (int i = 0; i <= Height + 1; i++){map[i][0] = Wall;map[i][Width + 1] = Wall;}for (int j = 0; j <= Height + 1; j++){map[0][j] = Wall;map[Height + 1][j] = Wall;}map[2][1] = Start+Player;map[Height - 1][Width] = End;}
5.键盘控制人物移动
这里推箱子那节有讲,稍微改变一下即可
void keyevent(){int i = 0; int j = 0;for (i = 1; i <= Height; i++){for (j = 1; j <= Width; j++){if (map[i][j] == Player|| map[i][j] == Player +Start|| map[i][j] == Player +End)//,遍历二维数组,如果二维数组某个元素为4,6,7的话直接跳出两个循环,{goto end;}}}end:;//获取当前人物坐标char ch = _getch();//printf("%d%c", ch, ch);//w 119 a 97 s 115d 100switch (ch){case 119:case 'w ':case 'W':if (map[i - 1][j] == Road|| map[i - 1][j]== End|| map[i - 1][j] ==Start)//当人物当前位置上面是路或者出口或者入口都可以走{map[i - 1][j] += Player;//移动后的位置+4,表示玩家出现在此坐标map[i][j] -= Player;//起始位置-4,表示玩家消失在此坐标}break;case 97:case 'a ':case'A':if (map[i][j - 1]== Road || map[i][j - 1] == End || map[i][j - 1] ==Start){map[i][j - 1] += Player;map[i][j] -= Player;}break;case 115:case 's ':case'S':if (map[i + 1][j] == Road || map[i + 1][j] == End|| map[i + 1][j] == Start){map[i + 1][j] += Player;map[i][j] -= Player;}break;case 100:case 'd ':case'D':if (map[i][j + 1] == Road || map[i][j + 1] == End|| map[i][j + 1]==Start){map[i][j + 1] += Player;map[i][j] -= Player;}break;}for (i = 1; i <= Height; i++){for (j = 1; j <= Width; j++){if (map[i][j] == Player || map[i][j] == Player + Start || map[i][j] == Player + End){goto end1;}}}end1:;//移动后找到玩家当前位置}
6.打印地图函数
void gamedraw(){for (int i = 1; i <=Height; i++)//遍历二维数组{for (int j = 1; j <=Width; j++){ switch (map[i][j]){case Road:printf("");//路//一个中文字符相当于二个英文字符break;case Wall:printf("■");//墙break;case Start:printf("入");//入口break;case End:printf("出");//出口break;case Player:printf("♂");//玩家break;case Player+ Start:printf("♂");//玩家在起点break;case Player +End://玩家在终点printf("♂");break;}}printf("\n");}}
7.判断到出口函数
void iswin(){if (map[Height - 1][Width]==Player+End){flag = 1;}}
如果终点的坐标map[Height – 1][Width]7,说明玩家到终点,将flag置为1;
然后 在主函数中加个判断语句,如果flag1,退出 程序
8.主函数
int main(){srand((unsigned)time(NULL));init();//初始化地图//initgraph(Height * 40, Width * 40);//bgm();//loadimg();while (1){gamedraw();//画地图函数keyevent();//获取方向函数iswin();//判断是否到终点if (flag == 1){exit(-1);//到了退出程序}system("cls");//清屏函数,如果不知道为什么加这一步的话,你可以先不加试试}getchar();return 0;}
9.不加图形库的话的头文件
#include#include//time的头文件#include //srand的头文件#include //-getch()头文件#include //清屏函数头文件
10.不加图形库游戏源码
#define _CRT_SECURE_NO_WARNINGS#include#include#include #include #include #define Height 9#define Width 9enumMine{ Road, Wall,Start, End,Player };int map[Height+2][Width+2];int flag = 0;void iswin(){if (map[Height - 1][Width]==Player+End){flag = 1;}}void gamedraw(){for (int i = 1; i <=Height; i++){for (int j = 1; j <=Width; j++){ switch (map[i][j]){case Road:printf("");//一个中文字符相当于二个英文字符break;case Wall:printf("■");break;case Start:printf("入");break;case End:printf("出");break;case Player:printf("♂");break;case Player+ Start:printf("♂");break;case Player +End:printf("♂");break;}}printf("\n");}}void keyevent(){int i = 0; int j = 0;for (i = 1; i <= Height; i++){for (j = 1; j <= Width; j++){if (map[i][j] == Player|| map[i][j] == Player +Start|| map[i][j] == Player +End){goto end;}}}end:;char ch = _getch();//printf("%d%c", ch, ch);//w 119 a 97 s 115d 100switch (ch){case 119:case 'w ':case 'W':if (map[i - 1][j] == Road|| map[i - 1][j]== End|| map[i - 1][j] ==Start){map[i - 1][j] += Player;map[i][j] -= Player;}break;case 97:case 'a ':case'A':if (map[i][j - 1]== Road || map[i][j - 1] == End || map[i][j - 1] ==Start){map[i][j - 1] += Player;map[i][j] -= Player;}break;case 115:case 's ':case'S':if (map[i + 1][j] == Road || map[i + 1][j] == End|| map[i + 1][j] == Start){map[i + 1][j] += Player;map[i][j] -= Player;}break;case 100:case 'd ':case'D':if (map[i][j + 1] == Road || map[i][j + 1] == End|| map[i][j + 1]==Start){map[i][j + 1] += Player;map[i][j] -= Player;}break;}for (i = 1; i <= Height; i++){for (j = 1; j <= Width; j++){if (map[i][j] == Player || map[i][j] == Player + Start || map[i][j] == Player + End){goto end1;}}}end1:;}void create_map(int x, int y){//8,8int c[4][2] = { 0,1,1,0,0,-1,-1,0 };int i, j, t;for (i = 0; i < 4; i++){j = rand() % 4;t = c[i][0]; c[i][0] = c[j][0]; c[j][0] = t;t = c[i][1]; c[i][1] = c[j][1]; c[j][1] = t;}map[x][y] = Road;for (int i = 0; i < 4; i++){if (map[x + 2 * c[i][0]][y + 2 * c[i][1]] == Wall){map[x + c[i][0]][y + c[i][1]] = Road;create_map(x + 2 * c[i][0], y + 2 * c[i][1]);}}}void init(){for (int i = 0; i <= Height + 1; i++){for (int j = 0; j <= Width + 1; j++){if (i == 0 || i == Height + 1 || j == 0 || j == Width + 1)map[i][j] = Road;elsemap[i][j] = Wall;}}create_map(2 * (rand() % (Height / 2) + 1), 2 * (rand() % (Width / 2) + 1));for (int i = 0; i <= Height + 1; i++){map[i][0] = Wall;map[i][Width + 1] = Wall;}for (int j = 0; j <= Height + 1; j++){map[0][j] = Wall;map[Height + 1][j] = Wall;}map[2][1] = Start+Player;map[Height - 1][Width] = End;}int main(){srand((unsigned)time(NULL));init();//initgraph(Height * 40, Width * 40);//bgm();//loadimg();while (1){gamedraw();keyevent();iswin();if (flag == 1){exit(-1);}system("cls");}getchar();return 0;}
11.加图形库版本
12.头文件改变
#define _CRT_SECURE_NO_WARNINGS#include#include#include #include #include #include //图形库头文件#include//包含多媒体设备接口头文件#pragma comment(lib,"winmm.lib")//加载静态库
13.加载图片
这里将游戏的素材,墙,玩家,路,起点,终点的图片放到.cpp的统一目录下,这里可以去看一下我写的推箱子.
void loadimg(){for (int i = 0; i < 5; i++){char file[20] = "";sprintf(file, "./image/%d.png", i);loadimage(ima_all + i, file, 40, 40);}}
14.gamedraw函数修改
因为不会在控制台玩游戏,所以要修改这个函数,这里也可以借鉴推箱子那节的
void gamedraw(){for (int i =1; i <= Height; i++){for (int j = 1; j <=Width; j++){int x = (j-1)* 40;int y = (i-1) * 40;switch (map[i][j]){case Road:putimage(x, y, ima_all); //一个中文字符相当于二个英文字符break;case Wall:putimage(x, y, ima_all + 1);break;case Player:putimage(x, y, ima_all+4);break;case Player +Start:putimage(x, y, ima_all+4);break;case Start:putimage(x, y, ima_all+2);break;case End:putimage(x, y, ima_all+3);break;case Player+End:putimage(x, y, ima_all+4);break;}}}}
具体说一下为什么这里的int x = (j-1)* 40;int y = (i-1) * 40;x,y表示要贴的图片的左上角贴在游戏的哪个位置,因为二维数组是将1,1的坐标贴在界面的左上角,界面的左上角坐标就是0,0.x表示行,y表示列.
15.主函数的修改
int main(){srand((unsigned)time(NULL));init();initgraph(Height * 40, Width * 40);//bgm();loadimg();while (1){gamedraw();keyevent();iswin();if (flag == 1){exit(-1);}system("cls");}getchar();return 0;}
16.加图形库的程序源码
#define _CRT_SECURE_NO_WARNINGS#include#include#include #include #include #include //#include//包含多媒体设备接口头文件//#pragma comment(lib,"winmm.lib")//加载静态库#define Height 9 //如果要修改难度可以修改这里,必须是奇数#define Width 9//如果要修改难度可以修改这里,必须是奇数enumMine{ Road, Wall,Start, End,Player };int map[Height+2][Width+2];int flag = 0;IMAGEima_all[5];//void bgm()//{//打开音乐//mciSendString("open ./music.MP3", 0, 0, 0);//后面参数不用管//播放音乐//mciSendString("play ./music.MP3", 0, 0, 0);//后面参数不用管//}void loadimg(){for (int i = 0; i < 5; i++){char file[20] = "";sprintf(file, "./image/%d.png", i);loadimage(ima_all + i, file, 40, 40);//修改难度时将图片大小放成10,地图才能放得下}}void iswin(){if (map[Height - 1][Width]==Player+End){flag = 1;}}void gamedraw(){for (int i =1; i <= Height; i++){for (int j = 1; j <=Width; j++){int x = (j-1)* 40;//修改难度时将图片大小放成10,地图才能放得下*40改为*10int y = (i-1) * 40;//修改难度时将图片大小放成10,地图才能放得下*40改为*10switch (map[i][j]){case Road:putimage(x, y, ima_all); break;case Wall:putimage(x, y, ima_all + 1);break;case Player:putimage(x, y, ima_all+4);break;case Player +Start:putimage(x, y, ima_all+4);break;case Start:putimage(x, y, ima_all+2);break;case End:putimage(x, y, ima_all+3);break;case Player+End:putimage(x, y, ima_all+4);break;}}}}void keyevent(){int i = 0; int j = 0;for (i = 1; i <= Height; i++){for (j = 1; j <= Width; j++){if (map[i][j] == Player|| map[i][j] == Player +Start|| map[i][j] == Player +End){goto end;}}}end:;char ch = _getch();//printf("%d%c", ch, ch);//w 119 a 97 s 115d 100switch (ch){case 119:case 'w ':case 'W':if (map[i - 1][j] == Road|| map[i - 1][j]== End|| map[i - 1][j] ==Start){map[i - 1][j] += Player;map[i][j] -= Player;}break;case 97:case 'a ':case'A':if (map[i][j - 1]== Road || map[i][j - 1] == End || map[i][j - 1] ==Start){map[i][j - 1] += Player;map[i][j] -= Player;}break;case 115:case 's ':case'S':if (map[i + 1][j] == Road || map[i + 1][j] == End|| map[i + 1][j] == Start){map[i + 1][j] += Player;map[i][j] -= Player;}break;case 100:case 'd ':case'D':if (map[i][j + 1] == Road || map[i][j + 1] == End|| map[i][j + 1]==Start){map[i][j + 1] += Player;map[i][j] -= Player;}break;}for (i = 1; i <= Height; i++){for (j = 1; j <= Width; j++){if (map[i][j] == Player || map[i][j] == Player + Start || map[i][j] == Player + End){goto end1;}}}end1:;}void create_map(int x, int y){//8,8int c[4][2] = { 0,1,1,0,0,-1,-1,0 };int i, j, t;for (i = 0; i < 4; i++){j = rand() % 4;t = c[i][0]; c[i][0] = c[j][0]; c[j][0] = t;t = c[i][1]; c[i][1] = c[j][1]; c[j][1] = t;}map[x][y] = Road;for (int i = 0; i < 4; i++){if (map[x + 2 * c[i][0]][y + 2 * c[i][1]] == Wall){map[x + c[i][0]][y + c[i][1]] = Road;create_map(x + 2 * c[i][0], y + 2 * c[i][1]);}}}void init(){for (int i = 0; i <= Height + 1; i++){for (int j = 0; j <= Width + 1; j++){if (i == 0 || i == Height + 1 || j == 0 || j == Width + 1)map[i][j] = Road;elsemap[i][j] = Wall;}}create_map(2 * (rand() % (Height / 2) + 1), 2 * (rand() % (Width / 2) + 1));for (int i = 0; i <= Height + 1; i++){map[i][0] = Wall;map[i][Width + 1] = Wall;}for (int j = 0; j <= Height + 1; j++){map[0][j] = Wall;map[Height + 1][j] = Wall;}map[2][1] = Start+Player;map[Height - 1][Width] = End;}int main(){srand((unsigned)time(NULL));init();initgraph(Height * 40, Width * 40);//bgm();这个音乐也不加了loadimg();while (1){gamedraw();keyevent();iswin();if (flag == 1){exit(-1);}//system("cls");这里不需要,因为用不到控制台}getchar();return 0;}
注意不用图形库的铁铁们可以直接复制10.不加图形库的程序源码可以直接运行的
这里给大家推荐一个电影心迷宫巨巨巨巨巨好看,直接点题,真有我小汁的