大家好,给大家分享一下python简单小游戏代码100行,很多人还不知道这一点。下面详细解释一下。现在让我们来看看!
1、python 编写一个彩票游戏?
按照题目要求编写燃悔中的Python程序如下
import random
numlist=random.sample(range(0,10),5)
while numlist[0]==0:
numlist=random.sample(range(0,10),5)
num=int(”.join([str(i) for i in numlist]))
inputnum=int(input(“输入号:”))
bonus=0
count=0
if inputnum==num:
bonus=10000
else:
for i in set(str(inputnum)):
if int(i) in numlist:
count+=1
bonus=1000*count
print(“彩票号:%d” % num)
print(“奖皮山金:前唤%d元” % bonus)
(注意源代码的缩进)
2、请用PYTHON编一个小游戏,如五子棋,连连看,贪吃蛇,扫雷,计算器等等
按照题目要求编写燃悔中的Python程序如下
import random
numlist=random.sample(range(0,10),5)
while numlist[0]==0:
numlist=random.sample(range(0,10),5)
num=int(”.join([str(i) for i in numlist]))
inputnum=int(input(“输入号:”))
bonus=0
count=0
if inputnum==num:
bonus=10000
else:
for i in set(str(inputnum)):
if int(i) in numlist:
count+=1
bonus=1000*count
print(“彩票号:%d” % num)
print(“奖皮山金:前唤%d元” % bonus)
(注意源代码的缩进)
#!/usr/bin/pythonfrom Tkinter import *import randomclass snake(Frame):def __init__(self, master=None):宴和改Frame.__init__(self, master) = [(0,0)]id = [] = [ -1, -1 ]id = -1count = 10 = 500 = 3self.speed = 500 = self.winfo_toplevel().resizable(False, False)()self.canvas = Canvas(self)()self.canvas.config(, ,relief=RIDGE)self.drawgrid()s = id = self.canvas.create_rectangle([0][0]*s,[0][1]*s,([0][0]+1)*s, ([0][1]+1)*s, fill="yellow")id.insert(0, id)self.bind_all("", self.keyrelease)self.drawfood()self.after(self.speed, self.drawsnake)def drawgrid(self):s = for i in range(0, count+1):self.canvas.create_line(i*s, 0, i*s, )self.canvas.create_line(0, i*s, , i*s)def drawsnake(self):s = head = [0]new = [head[0], head[1]]if== 1:new[1] = (head[1]-1) % countelif== 2:new[0] = (head[0]+1) % countelif== 3:new[1] = (head[1]+1) % countelse:new[0] = (head[0]-1) % countnext = ( new[0], new[1] )if next in :exit()elif next == ([0], [1]):.insert(0, next)晌判id.insert(0, id)self.drawfood()else:tail = ()id = ()(id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)棚和.insert(0, next)id.insert(0, id)self.after(self.speed, self.drawsnake)def drawfood(self):s = x = random.randrange(0, count)y = random.randrange(0, count)while (x, y) in :x = random.randrange(0, count)y = random.randrange(0, count)id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")[0] = x[1] = yid = iddef keyrelease(self, event):if event.keysym == "Up" and!= 3: = 1elif event.keysym == "Right" and!=4: = 2elif event.keysym == "Down" and!= 1: = 3elif event.keysym == "Left" and!= 2: = 4app = snake()app.master.title("Greedy Snake")app.mainloop()
贪食蛇
3、好玩的python代码
按照题目要求编写燃悔中的Python程序如下
import random
numlist=random.sample(range(0,10),5)
while numlist[0]==0:
numlist=random.sample(range(0,10),5)
num=int(”.join([str(i) for i in numlist]))
inputnum=int(input(“输入号:”))
bonus=0
count=0
if inputnum==num:
bonus=10000
else:
for i in set(str(inputnum)):
if int(i) in numlist:
count+=1
bonus=1000*count
print(“彩票号:%d” % num)
print(“奖皮山金:前唤%d元” % bonus)
(注意源代码的缩进)
#!/usr/bin/pythonfrom Tkinter import *import randomclass snake(Frame):def __init__(self, master=None):宴和改Frame.__init__(self, master) = [(0,0)]id = [] = [ -1, -1 ]id = -1count = 10 = 500 = 3self.speed = 500 = self.winfo_toplevel().resizable(False, False)()self.canvas = Canvas(self)()self.canvas.config(, ,relief=RIDGE)self.drawgrid()s = id = self.canvas.create_rectangle([0][0]*s,[0][1]*s,([0][0]+1)*s, ([0][1]+1)*s, fill="yellow")id.insert(0, id)self.bind_all("", self.keyrelease)self.drawfood()self.after(self.speed, self.drawsnake)def drawgrid(self):s = for i in range(0, count+1):self.canvas.create_line(i*s, 0, i*s, )self.canvas.create_line(0, i*s, , i*s)def drawsnake(self):s = head = [0]new = [head[0], head[1]]if== 1:new[1] = (head[1]-1) % countelif== 2:new[0] = (head[0]+1) % countelif== 3:new[1] = (head[1]+1) % countelse:new[0] = (head[0]-1) % countnext = ( new[0], new[1] )if next in :exit()elif next == ([0], [1]):.insert(0, next)晌判id.insert(0, id)self.drawfood()else:tail = ()id = ()(id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)棚和.insert(0, next)id.insert(0, id)self.after(self.speed, self.drawsnake)def drawfood(self):s = x = random.randrange(0, count)y = random.randrange(0, count)while (x, y) in :x = random.randrange(0, count)y = random.randrange(0, count)id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")[0] = x[1] = yid = iddef keyrelease(self, event):if event.keysym == "Up" and!= 3: = 1elif event.keysym == "Right" and!=4: = 2elif event.keysym == "Down" and!= 1: = 3elif event.keysym == "Left" and!= 2: = 4app = snake()app.master.title("Greedy Snake")app.mainloop()
贪食蛇
先选取了6个自己认为值得玩味的python代码,希望对正在学习python的你有所帮助。
如下代码块可以用来计算执行特定代码所花费的时间。该算法会打乱列表元素的顺序,它主要会通过Fisher-Yates算法对新列表进行排序:不需要额外的操作就能交换两个变量的值。
Python做游戏。Pygame还是不错的,但只适合做小游戏。用Pygame写个植物大战僵尸还是可以的猜团。推荐教程用Python和Pygame写游戏空嫌。Python在游戏服务器方面也有应用。EVE这种游戏都大量用Python。
这里不再一股脑把数学知识全丢出来,我们边写代码边说理论。首先,确保你安装和导入了Tkinter,它是Python的标准GUI库,广泛应用于各种各样的项目和程序开发,在Python中使用Tkinter可以快速的创建GUI应用程序。
ant蚂蚁bagels百吉饼另外贪吃蛇,吃豆子都是可以的,直接代码就可以玩。Python包括随您的安装一起分发的大量标准库。标准库有一个称为Turtle的模块,这是一种向普通人介绍python编程的流行斗兆手方法。
简单好玩的编程代码如下所示:gsh=msgbox(已经准备好格式化,准备开始。
4、球球各位大神怎么用python写一个猜词小游戏的代码?
按照题目要求编写燃悔中的Python程序如下
import random
numlist=random.sample(range(0,10),5)
while numlist[0]==0:
numlist=random.sample(range(0,10),5)
num=int(”.join([str(i) for i in numlist]))
inputnum=int(input(“输入号:”))
bonus=0
count=0
if inputnum==num:
bonus=10000
else:
for i in set(str(inputnum)):
if int(i) in numlist:
count+=1
bonus=1000*count
print(“彩票号:%d” % num)
print(“奖皮山金:前唤%d元” % bonus)
(注意源代码的缩进)
#!/usr/bin/pythonfrom Tkinter import *import randomclass snake(Frame):def __init__(self, master=None):宴和改Frame.__init__(self, master) = [(0,0)]id = [] = [ -1, -1 ]id = -1count = 10 = 500 = 3self.speed = 500 = self.winfo_toplevel().resizable(False, False)()self.canvas = Canvas(self)()self.canvas.config(, ,relief=RIDGE)self.drawgrid()s = id = self.canvas.create_rectangle([0][0]*s,[0][1]*s,([0][0]+1)*s, ([0][1]+1)*s, fill="yellow")id.insert(0, id)self.bind_all("", self.keyrelease)self.drawfood()self.after(self.speed, self.drawsnake)def drawgrid(self):s = for i in range(0, count+1):self.canvas.create_line(i*s, 0, i*s, )self.canvas.create_line(0, i*s, , i*s)def drawsnake(self):s = head = [0]new = [head[0], head[1]]if== 1:new[1] = (head[1]-1) % countelif== 2:new[0] = (head[0]+1) % countelif== 3:new[1] = (head[1]+1) % countelse:new[0] = (head[0]-1) % countnext = ( new[0], new[1] )if next in :exit()elif next == ([0], [1]):.insert(0, next)晌判id.insert(0, id)self.drawfood()else:tail = ()id = ()(id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)棚和.insert(0, next)id.insert(0, id)self.after(self.speed, self.drawsnake)def drawfood(self):s = x = random.randrange(0, count)y = random.randrange(0, count)while (x, y) in :x = random.randrange(0, count)y = random.randrange(0, count)id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")[0] = x[1] = yid = iddef keyrelease(self, event):if event.keysym == "Up" and!= 3: = 1elif event.keysym == "Right" and!=4: = 2elif event.keysym == "Down" and!= 1: = 3elif event.keysym == "Left" and!= 2: = 4app = snake()app.master.title("Greedy Snake")app.mainloop()
贪食蛇
先选取了6个自己认为值得玩味的python代码,希望对正在学习python的你有所帮助。
如下代码块可以用来计算执行特定代码所花费的时间。该算法会打乱列表元素的顺序,它主要会通过Fisher-Yates算法对新列表进行排序:不需要额外的操作就能交换两个变量的值。
Python做游戏。Pygame还是不错的,但只适合做小游戏。用Pygame写个植物大战僵尸还是可以的猜团。推荐教程用Python和Pygame写游戏空嫌。Python在游戏服务器方面也有应用。EVE这种游戏都大量用Python。
这里不再一股脑把数学知识全丢出来,我们边写代码边说理论。首先,确保你安装和导入了Tkinter,它是Python的标准GUI库,广泛应用于各种各样的项目和程序开发,在Python中使用Tkinter可以快速的创建GUI应用程序。
ant蚂蚁bagels百吉饼另外贪吃蛇,吃豆子都是可以的,直接代码就可以玩。Python包括随您的安装一起分发的大量标准库。标准库有一个称为Turtle的模块,这是一种向普通人介绍python编程的流行斗兆手方法。
简单好玩的编程代码如下所示:gsh=msgbox(已经准备好格式化,准备开始。
key = input(‘请输入一个单词:’)
description = input(‘输入单词描述:’)
chance = 5
mark = 5
print(‘现在开始游戏’)
print(description + ‘ ‘+’\t 这是单词的描述,请你输入这个单词: ‘)
for i in range(0, 5):
a = input(‘请你输入单岩竖词:’)
if a == key:
print(‘恭喜你答对了,您的分数%d’, mark)
else:
print(‘对不起,你打错了,你还有 %d 次机会,你粗历大的分数%d’ % (chance-1, mark-1))
if chance == 0:
print(‘很烂败抱歉,你已经没有机会了,最后得分%d’ % mark)
chance -= 1
mark -= 1