先看图效果图:
这边UI的 设计图 长这样
一个圆环的进度展示,这个圆环上开始位置 是齐口的,终点圆口,并且有一个圆;
列举了两种实现方式:
- 第一种 纯的CSS实现;原理是 叠加 和 旋转 而成。缺点在某些机型上面应为遮罩没有对齐(uniapp 半个像素不显示的问题,其他平台没有这问题),会出现白边(没有遮挡好的情况)
- 第二种 createCanvasContext 直接画弧线;动态计算原点位置 叠加 显示
第一种实现方式
理论上:纯css 两个半圆在相应的取值范围内 旋转,旋转的时候被父对象 遮罩剩余的部分
第一步: 两个半圆在旋转,旋转时候被父对象 clip 掉 剩余部分,两个红色底就是两个半圆的父元素,红色第里面的两个深色块就是 将要旋转的 元素;
.box0-parent {position: absolute;top: 580rpx;width: 284rpx;height: 284rpx;background-color: #dd2124;clip: rect(0px, 142rpx, 284rpx, 0px);// border-radius: 50%;.box0 {position: absolute;top: 0;width: 284rpx;height: 284rpx;background-color: #2C405A;clip: rect(0px, 142rpx, 284rpx, 0px);border-radius: 50%;}}.box1-parent {position: absolute;top: 580rpx;width: 284rpx;height: 284rpx;background-color: #c34c24;clip: rect(0px, 284rpx, 284rpx, 142rpx);// border-radius: 50%;.box1 {position: absolute;top: 0;width: 284rpx;height: 284rpx;background-color: #5a4600;clip: rect(0px, 284rpx, 284rpx, 142rpx);border-radius: 50%;// transform: rotate(60deg);}}
第二步: 调整下参数; 再调下颜色
{{percent}}% {{percent*3.6}} export default {data() {return {percent: 30,}},computed: {box0Style() {if (this.percent >= 50) {return `transform: rotate(${180 + this.percent*3.6}deg)`} else {return ``}},box1Style() {if (this.percent <= 50) {return `transform: rotate(${this.percent*3.6}deg)`} else {return `display: none;`}}},methods: {onChange(value) {// console.log(value.detail.value)this.percent = value.detail.value}}}.process {width: 100%;display: flex;flex-direction: column;justify-content: center;align-items: center;.input-range {position: absolute;top: 980rpx;width: 300rpx;}.box0-parent {position: absolute;top: 580rpx;width: 284rpx;height: 284rpx;background-color: #dd2124;clip: rect(0px, 142rpx, 284rpx, 0px);// border-radius: 50%;.box0 {position: absolute;top: 0;width: 284rpx;height: 284rpx;//background-color: #2C405A;background-color: #2168F9;clip: rect(0px, 142rpx, 284rpx, 0px);border-radius: 50%;}}.box1-parent {position: absolute;top: 580rpx;width: 284rpx;height: 284rpx;//background-color: #c34c24;background-color: #dd2124;// background-color: #2168F9;clip: rect(0px, 284rpx, 284rpx, 142rpx);// border-radius: 50%;.box1 {position: absolute;top: 0;width: 284rpx;height: 284rpx;// background-color: #5a4600;background-color: #2168F9;clip: rect(0px, 284rpx, 284rpx, 142rpx);border-radius: 50%;// transform: rotate(60deg);}}}
然后加上蓝色底色,圆环换上白色;真理下就能得到这么的 圆环了;
至于 白色圆点 直接绝对定位于半圆, 随着半圆移动即可;每个半圆都有一个
第二种实现方式
使用的是 canvas 中的 arc (画弧线来实现的)
uni.createCanvasContexthttps://uniapp.dcloud.io/api/canvas/CanvasContext.html
methods: {onChange(value) {// console.log(value.detail.value)this.percent = value.detail.valuethis.drawCircleByProgress()},drawCircleByProgress(){// 表示进度的两端为圆形目前没有找到只设置一段的方式this.canvasContent.setLineCap('round'); //圆形 this.canvasContent.setLineCap('square'); //方形// 设置线条的宽度和颜色this.canvasContent.setLineWidth(uni.upx2px(30));this.canvasContent.setStrokeStyle('#ff0000');let endAngle = ((2 * Math.PI) / 100) * this.percent + this.startAngle;this.canvasContent.beginPath();// 半径为整个canvas宽度的一半let radius = uni.upx2px(284) / 2;this.canvasContent.arc(radius, radius, radius - uni.upx2px(30), this.startAngle, endAngle, false);this.canvasContent.stroke();this.canvasContent.draw();}}.canvas-content{width: 284rpx;height: 284rpx;background-color: #059cdd;}
这种方式对于圆环中的 画一个白色球; 需要通过 弧度计算圆上一点的位置;
drawCircleByProgress() {// 表示进度的两端为圆形目前没有找到只设置一段的方式this.canvasContent.setLineCap('round'); //圆形 this.canvasContent.setLineCap('square'); //方形let width = uni.upx2px(30)// 设置线条的宽度和颜色this.canvasContent.setLineWidth(width);this.canvasContent.setStrokeStyle('#ff0000');// 画圆环let endAngle = ((2 * Math.PI) / 100) * this.percent + this.startAngle;this.canvasContent.beginPath();// 半径为整个canvas宽度的一半let radius = uni.upx2px(284) / 2;this.canvasContent.arc(radius, radius, radius - width, this.startAngle, endAngle, false);this.canvasContent.stroke();//原点要在 圆弧前面一点点的位置 所有这个加了 0.1;let p0x = radius + Math.cos(endAngle + .1) * (radius - width)let p0y = radius + Math.sin(endAngle + .1) * (radius - width)// 画圆球this.canvasContent.beginPath()this.canvasContent.arc(p0x, p0y, width / 2, 0, 2 * Math.PI)this.canvasContent.setFillStyle('#F0AD4E');this.canvasContent.fill()// 画白色圆球this.canvasContent.beginPath()this.canvasContent.arc(p0x, p0y, width * 0.4, 0, 2 * Math.PI)this.canvasContent.setFillStyle('#FFFFFF');this.canvasContent.fill()this.canvasContent.draw();}
真理下就能得到下面的例子了
完整代码:
{{percent}}% {{percent*3.6}}export default {data() {return {percent: 30,canvasId: 'canvasId',canvasContent: null,startAngle: -Math.PI / 2, //canvas画圆的起始角度,默认为3点钟方向即90度 方向,定位位到12位置 0度}},computed: {box0Style() {if (this.percent >= 50) {return `transform: rotate(${180 + this.percent*3.6}deg)`} else {return ``}},box1Style() {if (this.percent <= 50) {return `transform: rotate(${this.percent*3.6}deg)`} else {return `display: none;`}}},onShow() {this.canvasContent = uni.createCanvasContext(this.canvasId, this)this.drawCircleByProgress()},methods: {onChange(value) {// console.log(value.detail.value)this.percent = value.detail.valuethis.drawCircleByProgress()},drawCircleByProgress() {// 表示进度的两端为圆形目前没有找到只设置一段的方式this.canvasContent.setLineCap('round'); //圆形 this.canvasContent.setLineCap('square'); //方形let width = uni.upx2px(30)// 设置线条的宽度和颜色this.canvasContent.setLineWidth(width);this.canvasContent.setStrokeStyle('#ff0000');let endAngle = ((2 * Math.PI) / 100) * this.percent + this.startAngle;this.canvasContent.beginPath();// 半径为整个canvas宽度的一半let radius = uni.upx2px(284) / 2;this.canvasContent.arc(radius, radius, radius - width, this.startAngle, endAngle, false);this.canvasContent.stroke();//原点要在 圆弧前面一点点的位置 所有这个加了 0.1;let p0x = radius + Math.cos(endAngle + .1) * (radius - width)let p0y = radius + Math.sin(endAngle + .1) * (radius - width)this.canvasContent.beginPath()this.canvasContent.arc(p0x, p0y, width / 2, 0, 2 * Math.PI)this.canvasContent.setFillStyle('#F0AD4E');this.canvasContent.fill()this.canvasContent.beginPath()this.canvasContent.arc(p0x, p0y, width * 0.4, 0, 2 * Math.PI)this.canvasContent.setFillStyle('#FFFFFF');this.canvasContent.fill()this.canvasContent.draw();}}}.process {width: 100%;display: flex;flex-direction: column;justify-content: center;align-items: center;.canvas-content {width: 284rpx;height: 284rpx;background-color: #059cdd;}.input-range {position: absolute;top: 750rpx;width: 300rpx;}.box0-parent {position: absolute;top: 380rpx;width: 284rpx;height: 284rpx;background-color: #dd2124;clip: rect(0px, 142rpx, 284rpx, 0px);// border-radius: 50%;.box0 {position: absolute;top: 0;width: 284rpx;height: 284rpx;//background-color: #2C405A;background-color: #2168F9;clip: rect(0px, 142rpx, 284rpx, 0px);border-radius: 50%;}}.box1-parent {position: absolute;top: 380rpx;width: 284rpx;height: 284rpx;//background-color: #c34c24;background-color: #dd2124;// background-color: #2168F9;clip: rect(0px, 284rpx, 284rpx, 142rpx);// border-radius: 50%;.box1 {position: absolute;top: 0;width: 284rpx;height: 284rpx;// background-color: #5a4600;background-color: #2168F9;clip: rect(0px, 284rpx, 284rpx, 142rpx);border-radius: 50%;// transform: rotate(60deg);}}}