HTML5庆祝生日蛋糕烟花特效

<!DOCTYPE html><html><head>    <meta charset="UTF-8">    <title>HTML5 Birthday Cake Fireworks</title>    <style>        canvas {            position: absolute;            top: 0;            left: 0;            z-index: -1;        }    </style></head><body>    <canvas id="fireworks"></canvas>    <script>        // 烟花特效        (function () {            var canvas = document.getElementById('fireworks'),                ctx = canvas.getContext('2d'),                fireworks = [],                particles = [],                hue = 120,                limiterTotal = 5,                limiterTick = 0,                timerTotal = 80,                timerTick = 0,                mousedown = false,                mx,                my;            canvas.width = window.innerWidth;            canvas.height = window.innerHeight;            function random(min, max) {                return Math.random() * (max - min) + min;            }            function calculateDistance(p1x, p1y, p2x, p2y) {                var xDistance = p1x - p2x,                    yDistance = p1y - p2y;                return Math.sqrt(Math.pow(xDistance, 2) + Math.pow(yDistance, 2));            }            function Firework(sx, sy, tx, ty) {                this.x = sx;                this.y = sy;                this.sx = sx;                this.sy = sy;                this.tx = tx;                this.ty = ty;                this.distanceToTarget = calculateDistance(sx, sy, tx, ty);                this.distanceTraveled = 0;                this.coordinates = [];                this.coordinateCount = 3;                while (this.coordinateCount--) {                    this.coordinates.push([this.x, this.y]);                }                this.angle = Math.atan2(ty - sy, tx - sx);                this.speed = 2;                this.acceleration = 1.05;                this.brightness = random(50, 70);                this.targetRadius = 1;            }            Firework.prototype.update = function (index) {                this.coordinates.pop();                this.coordinates.unshift([this.x, this.y]);                if (this.targetRadius < 8) {                    this.targetRadius += 0.3;                } else {                    this.targetRadius = 1;                }                this.speed *= this.acceleration;                var vx = Math.cos(this.angle) * this.speed,                    vy = Math.sin(this.angle) * this.speed;                this.distanceTraveled = calculateDistance(this.sx, this.sy, this.x + vx, this.y + vy);                if (this.distanceTraveled >= this.distanceToTarget) {                    createParticles(this.tx, this.ty);                    fireworks.splice(index, 1);                } else {                    this.x += vx;                    this.y += vy;                }            }            Firework.prototype.draw = function () {                ctx.beginPath();                ctx.moveTo(this.coordinates[this.coordinates.length - 1][0], this.coordinates[this.coordinates.length - 1][1]);                ctx.lineTo(this.x, this.y);                ctx.strokeStyle = 'hsl(' + hue + ', 100%, ' + this.brightness + '%)';                ctx.stroke();                ctx.beginPath();                ctx.arc(this.tx, this.ty, this.targetRadius, 0, Math.PI * 2);                ctx.stroke();            }            function createParticles(x, y) {                var particleCount = 30;                while (particleCount--) {                    particles.push(new Particle(x, y));                }            }            function Particle(x, y) {                this.x = x;                this.y = y;                this.coordinates = [];                this.coordinateCount = 5;                while (this.coordinateCount--) {                    this.coordinates.push([this.x, this.y]);                }                this.angle = random(0, Math.PI * 2);                this.speed = random(1, 10);                this.friction = 0.95;                this.gravity = 1;                this.hue = random(hue - 20, hue + 20);                this.brightness = random(50, 80);                this.alpha = 1;                this.decay = random(0.015, 0.03);            }            Particle.prototype.update = function (index) {                this.coordinates.pop();                this.coordinates.unshift([this.x, this.y]);                this.speed *= this.friction;                this.x += Math.cos(this.angle) * this.speed;                this.y += Math.sin(this.angle) * this.speed + this.gravity;                this.alpha -= this.decay;                if (this.alpha <= this.decay) {                    particles.splice(index, 1);                }            }            Particle.prototype.draw = function () {                ctx.beginPath();                ctx.moveTo(this.coordinates[this.coordinates.length - 1][0], this.coordinates[this.coordinates.length - 1][1]);                ctx.lineTo(this.x, this.y);                ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, ' + this.brightness + '%, ' + this.alpha + ')';                ctx.stroke();            }            function loop() {                ctx.globalCompositeOperation = 'destination-out';                ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';                ctx.fillRect(0, 0, canvas.width, canvas.height);                ctx.globalCompositeOperation = 'lighter';                var i = fireworks.length;                while (i--) {                    fireworks[i].draw();                    fireworks[i].update(i);                }                var i = particles.length;                while (i--) {                    particles[i].draw();                    particles[i].update(i);                }                if (timerTick >= timerTotal) {                    if (!mousedown) {                        fireworks.push(new Firework(canvas.width / 2, canvas.height, random(0, canvas.width), random(0, canvas.height / 2)));                        timerTick = 0;                    }                } else {                    timerTick++;                }                if (limiterTick >= limiterTotal) {                    if (mousedown) {                        fireworks.push(new Firework(canvas.width / 2, canvas.height, mx, my));                        limiterTick = 0;                    }                } else {                    limiterTick++;                }                requestAnimationFrame(loop);            }            window.onload = function () {                canvas.addEventListener('mousemove', function (e) {                    mx = e.pageX - canvas.offsetLeft;                    my = e.pageY - canvas.offsetTop;                });                canvas.addEventListener('mousedown', function (e) {                    e.preventDefault();                    mousedown = true;                });                canvas.addEventListener('mouseup', function (e) {                    e.preventDefault();                    mousedown = false;                });                loop();            };        })();    </script></body></html>

以上代码使用HTML5的元素和JavaScript实现了一个简单的生日蛋糕烟花特效。在页面加载完成后,会自动启动动画,当鼠标点击页面时,会在鼠标位置发射一个烟花。

效果展示